Enum Physics2DServerSingleton.ShapeType
enum ShapeType
: int { ... }
Enum members
Name | Description |
shapeCapsule
|
This is the constant for creating capsule shapes. A capsule shape is defined by a radius and a length. It can be used for intersections and inside/outside checks.
|
shapeCircle
|
This is the constant for creating circle shapes. A circle shape only has a radius. It can be used for intersections and inside/outside checks.
|
shapeConcavePolygon
|
This is the constant for creating concave polygon shapes. A polygon is defined by a list of points. It can be used for intersections checks, but not for inside/outside checks.
|
shapeConvexPolygon
|
This is the constant for creating convex polygon shapes. A polygon is defined by a list of points. It can be used for intersections and inside/outside checks. Unlike the CollisionPolygon2D.polygon property, polygons modified with shapeSetData do not verify that the points supplied form is a convex polygon.
|
shapeCustom
|
This constant is used internally by the engine. Any attempt to create this kind of shape results in an error.
|
shapeLine
|
This is the constant for creating line shapes. A line shape is an infinite line with an origin point, and a normal. Thus, it can be used for front/behind checks.
|
shapeRay
|
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shapeRectangle
|
This is the constant for creating rectangle shapes. A rectangle shape is defined by a width and a height. It can be used for intersections and inside/outside checks.
|
shapeSegment
|
This is the constant for creating segment shapes. A segment shape is a line from a point A to a point B. It can be checked for intersections.
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