Function Physics2DServerSingleton.bodyTestMotion
Returns true
if a collision would result from moving in the given direction from a given point in space. Margin increases the size of the shapes involved in the collision detection. Physics2DTestMotionResult
can be passed to return additional information in.
bool bodyTestMotion
(
const(RID) _body,
const(Transform2D) from,
const(Vector2) motion,
const(bool) infinite_inertia,
const(double) margin = 0.08,
Physics2DTestMotionResult result = Physics2DTestMotionResult(godot_object(null), )
) nothrow @nogc;