Name | Description |
audioOutputLatency
|
Output latency of the AudioServer .
|
memoryDynamic
|
Dynamic memory currently used, in bytes. Not available in release builds.
|
memoryDynamicMax
|
Available dynamic memory. Not available in release builds.
|
memoryMessageBufferMax
|
Largest amount of memory the message queue buffer has used, in bytes. The message queue is used for deferred functions calls and notifications.
|
memoryStatic
|
Static memory currently used, in bytes. Not available in release builds.
|
memoryStaticMax
|
Available static memory. Not available in release builds.
|
monitorMax
|
Represents the size of the monitor enum.
|
objectCount
|
Number of objects currently instanced (including nodes).
|
objectNodeCount
|
Number of nodes currently instanced in the scene tree. This also includes the root node.
|
objectOrphanNodeCount
|
Number of orphan nodes, i.e. nodes which are not parented to a node of the scene tree.
|
objectResourceCount
|
Number of resources currently used.
|
physics2dActiveObjects
|
Number of active RigidBody2D nodes in the game.
|
physics2dCollisionPairs
|
Number of collision pairs in the 2D physics engine.
|
physics2dIslandCount
|
Number of islands in the 2D physics engine.
|
physics3dActiveObjects
|
Number of active RigidBody and VehicleBody nodes in the game.
|
physics3dCollisionPairs
|
Number of collision pairs in the 3D physics engine.
|
physics3dIslandCount
|
Number of islands in the 3D physics engine.
|
renderDrawCallsInFrame
|
Draw calls per frame. 3D only.
|
renderMaterialChangesInFrame
|
Material changes per frame. 3D only.
|
renderObjectsInFrame
|
3D objects drawn per frame.
|
renderShaderChangesInFrame
|
Shader changes per frame. 3D only.
|
renderSurfaceChangesInFrame
|
Render surface changes per frame. 3D only.
|
renderTextureMemUsed
|
The amount of texture memory used.
|
renderUsageVideoMemTotal
|
Unimplemented in the GLES2 and GLES3 rendering backends, always returns 0.
|
renderVertexMemUsed
|
The amount of vertex memory used.
|
renderVerticesInFrame
|
Vertices drawn per frame. 3D only.
|
renderVideoMemUsed
|
The amount of video memory used, i.e. texture and vertex memory combined.
|
timeFps
|
Number of frames per second.
|
timePhysicsProcess
|
Time it took to complete one physics frame, in seconds.
|
timeProcess
|
Time it took to complete one frame, in seconds.
|