Function ParticlesMaterial.color

Each particle's initial color. If the Particles2D's texture is defined, it will be multiplied by this color. To have particle display color in a SpatialMaterial make sure to set SpatialMaterial.vertexColorUseAsAlbedo to true.

Color color() nothrow @property @nogc;

void color (
  Color v
) nothrow @property @nogc;