Function ParticlesMaterial.angularVelocity
Initial angular velocity applied to each particle. Sets the speed of rotation of the particle.
Only applied when flagDisableZ
or flagRotateY
are true
or the SpatialMaterial
being used to draw the particle is using constant SpatialMaterial
.
double angularVelocity() nothrow @property @nogc;
void angularVelocity
(
double v
) nothrow @property @nogc;