Function OSSingleton.vsyncViaCompositor
If true
and vsync_enabled
is true, the operating system's window compositor will be used for vsync when the compositor is enabled and the game is in windowed mode.
Note: This option is experimental and meant to alleviate stutter experienced by some users. However, some users have experienced a Vsync framerate halving (e.g. from 60 FPS to 30 FPS) when using it.
Note: This property is only implemented on Windows.
bool vsyncViaCompositor() nothrow @property @nogc;
void vsyncViaCompositor
(
bool v
) nothrow @property @nogc;