Function OSSingleton.isDebugBuild
Returns true
if the Godot binary used to run the project is a debug export template, or when running in the editor.
Returns false
if the Godot binary used to run the project is a release export template.
To check whether the Godot binary used to run the project is an export template (debug or release), use OS
instead.
bool isDebugBuild() nothrow @nogc const;