Function GodotObject.setIndexed

Assigns a new value to the property identified by the NodePath. The node path should be relative to the current object and can use the colon character (:) to access nested properties. Example:

void setIndexed(NodePathArg0, VariantArg1) (
  in NodePathArg0 property,
  in VariantArg1 value
);

set_indexed("position", Vector2(42, 0)) set_indexed("position:y", -10) print(position) # (42, -10)