Function GodotObject.setIndexed
Assigns a new value to the property identified by the NodePath
. The node path should be relative to the current object and can use the colon character (:
) to access nested properties. Example:
void setIndexed(NodePathArg0, VariantArg1)
(
in NodePathArg0 property,
in VariantArg1 value
);
set_indexed("position", Vector2(42, 0)) set_indexed("position:y", -10) print(position) # (42, -10)