Enum GodotObject.ConnectFlags

enum ConnectFlags : int { ... }

Enum members

NameDescription
connectDeferred Connects a signal in deferred mode. This way, signal emissions are stored in a queue, then set on idle time.
connectOneshot One-shot connections disconnect themselves after emission.
connectPersist Persisting connections are saved when the object is serialized to file.
connectReferenceCounted Connect a signal as reference counted. This means that a given signal can be connected several times to the same target, and will only be fully disconnected once no references are left.