Enum GodotObject.ConnectFlags
enum ConnectFlags
: int { ... }
Enum members
Name | Description |
connectDeferred
|
Connects a signal in deferred mode. This way, signal emissions are stored in a queue, then set on idle time.
|
connectOneshot
|
One-shot connections disconnect themselves after emission.
|
connectPersist
|
Persisting connections are saved when the object is serialized to file.
|
connectReferenceCounted
|
Connect a signal as reference counted. This means that a given signal can be connected several times to the same target, and will only be fully disconnected once no references are left.
|