Function Node.requestReady
Requests that _ready
be called again. Note that the method won't be called immediately, but is scheduled for when the node is added to the scene tree again (see ready
). _ready
is called only for the node which requested it, which means that you need to request ready for each child if you want them to call _ready
too (in which case, _ready
will be called in the same order as it would normally).
void requestReady() nothrow @nogc;