Function Node.propagateNotification
Notifies the current node and all its children recursively by calling GodotObject
on all of them.
void propagateNotification
(
const(long) what
) nothrow @nogc;
Notifies the current node and all its children recursively by calling GodotObject
on all of them.
void propagateNotification
(
const(long) what
) nothrow @nogc;