Struct NinePatchRect
Scalable texture-based frame that tiles the texture's centers and sides, but keeps the corners' original size. Perfect for panels and dialog boxes.
Also known as 9-slice panels, NinePatchRect produces clean panels of any size, based on a small texture. To do so, it splits the texture in a 3×3 grid. When you scale the node, it tiles the texture's sides horizontally or vertically, the center on both axes but it doesn't scale or tile the corners.
Properties
Name | Type | Description |
axisStretchHorizontal [get, set]
|
NinePatchRect.AxisStretchMode | Doesn't do anything at the time of writing.
|
axisStretchVertical [get, set]
|
NinePatchRect.AxisStretchMode | Doesn't do anything at the time of writing.
|
drawCenter [get, set]
|
bool | If true , draw the panel's center. Else, only draw the 9-slice's borders.
|
patchMarginBottom [get, set]
|
long | The height of the 9-slice's bottom row. A margin of 16 means the 9-slice's bottom corners and side will have a height of 16 pixels. You can set all 4 margin values individually to create panels with non-uniform borders.
|
patchMarginLeft [get, set]
|
long | The height of the 9-slice's left column.
|
patchMarginRight [get, set]
|
long | The height of the 9-slice's right column.
|
patchMarginTop [get, set]
|
long | The height of the 9-slice's top row.
|
regionRect [get, set]
|
Rect2 | Rectangular region of the texture to sample from. If you're working with an atlas, use this property to define the area the 9-slice should use. All other properties are relative to this one. If the rect is empty, NinePatchRect will use the whole texture.
|
texture [get, set]
|
Texture | The node's texture resource.
|