Function NetworkedMultiplayerENet.transferChannel
Set the default channel to be used to transfer data. By default, this value is -1
which means that ENet will only use 2 channels, one for reliable and one for unreliable packets. Channel 0
is reserved, and cannot be used. Setting this member to any value between 0
and channelCount
(excluded) will force ENet to use that channel for sending data.
long transferChannel() nothrow @property @nogc;
void transferChannel
(
long v
) nothrow @property @nogc;