Function NetworkedMultiplayerENet.transferChannel

Set the default channel to be used to transfer data. By default, this value is -1 which means that ENet will only use 2 channels, one for reliable and one for unreliable packets. Channel 0 is reserved, and cannot be used. Setting this member to any value between 0 and channelCount (excluded) will force ENet to use that channel for sending data.

long transferChannel() nothrow @property @nogc;

void transferChannel (
  long v
) nothrow @property @nogc;