Function NetworkedMultiplayerENet.alwaysOrdered
Enforce ordered packets when using constant NetworkedMultiplayerPeer (thus behaving similarly to constant NetworkedMultiplayerPeer). This is the only way to use ordering with the RPC system.
bool alwaysOrdered() nothrow @property @nogc;
void alwaysOrdered
(
bool v
) nothrow @property @nogc;