Function NetworkedMultiplayerENet.alwaysOrdered

Enforce ordered packets when using constant NetworkedMultiplayerPeer.TRANSFER_MODE_UNRELIABLE (thus behaving similarly to constant NetworkedMultiplayerPeer.TRANSFER_MODE_UNRELIABLE_ORDERED). This is the only way to use ordering with the RPC system.

bool alwaysOrdered() nothrow @property @nogc;

void alwaysOrdered (
  bool v
) nothrow @property @nogc;