Function NetworkedMultiplayerENet.alwaysOrdered
Enforce ordered packets when using constant NetworkedMultiplayerPeer
(thus behaving similarly to constant NetworkedMultiplayerPeer
). This is the only way to use ordering with the RPC system.
bool alwaysOrdered() nothrow @property @nogc;
void alwaysOrdered
(
bool v
) nothrow @property @nogc;