Function MobileVRInterface.oversample

The oversample setting. Because of the lens distortion we have to render our buffers at a higher resolution then the screen can natively handle. A value between 1.5 and 2.0 often provides good results but at the cost of performance.

double oversample() nothrow @property @nogc;

void oversample (
  double v
) nothrow @property @nogc;