Function MobileVRInterface.oversample
The oversample setting. Because of the lens distortion we have to render our buffers at a higher resolution then the screen can natively handle. A value between 1.5 and 2.0 often provides good results but at the cost of performance.
double oversample() nothrow @property @nogc;
void oversample
(
double v
) nothrow @property @nogc;