Function MeshLibrary.setItemShapes
Sets an item's collision shapes.
The array should consist of Shape
objects, each followed by a Transform
that will be applied to it. For shapes that should not have a transform, use constant Transform
.
Sets an item's collision shapes.
The array should consist of Shape
objects, each followed by a Transform
that will be applied to it. For shapes that should not have a transform, use constant Transform
.