Enum Mesh.ArrayFormat
enum ArrayFormat
: int { ... }
Enum members
Name | Description |
arrayCompressBase
|
Used internally to calculate other ARRAY_COMPRESS_* enum values. Do not use.
|
arrayCompressBones
|
Flag used to mark a compressed bone array.
|
arrayCompressColor
|
Flag used to mark a compressed (half float) color array.
|
arrayCompressDefault
|
Used to set flags constant ARRAY_COMPRESS_VERTEX , constant ARRAY_COMPRESS_NORMAL , constant ARRAY_COMPRESS_TANGENT , constant ARRAY_COMPRESS_COLOR , constant ARRAY_COMPRESS_TEX_UV , constant ARRAY_COMPRESS_TEX_UV2 and constant ARRAY_COMPRESS_WEIGHTS quickly.
|
arrayCompressIndex
|
Flag used to mark a compressed index array.
|
arrayCompressNormal
|
Flag used to mark a compressed (half float) normal array.
|
arrayCompressTangent
|
Flag used to mark a compressed (half float) tangent array.
|
arrayCompressTexUv
|
Flag used to mark a compressed (half float) UV coordinates array.
|
arrayCompressTexUv2
|
Flag used to mark a compressed (half float) UV coordinates array for the second UV coordinates.
|
arrayCompressVertex
|
Flag used to mark a compressed (half float) vertex array.
|
arrayCompressWeights
|
Flag used to mark a compressed (half float) weight array.
|
arrayFlagUse16BitBones
|
Flag used to mark that the array uses 16-bit bones instead of 8-bit.
|
arrayFlagUse2dVertices
|
Flag used to mark that the array contains 2D vertices.
|
arrayFormatBones
|
Mesh array contains bones.
|
arrayFormatColor
|
Mesh array contains colors.
|
arrayFormatIndex
|
Mesh array uses indices.
|
arrayFormatNormal
|
Mesh array contains normals.
|
arrayFormatTangent
|
Mesh array contains tangents.
|
arrayFormatTexUv
|
Mesh array contains UVs.
|
arrayFormatTexUv2
|
Mesh array contains second UV.
|
arrayFormatVertex
|
Mesh array contains vertices. All meshes require a vertex array so this should always be present.
|
arrayFormatWeights
|
Mesh array contains bone weights.
|