Function Light2D.rangeZMin
Minimum z
value of objects that are affected by the Light2D.
long rangeZMin() nothrow @property @nogc;
void rangeZMin
(
long v
) nothrow @property @nogc;
Minimum z
value of objects that are affected by the Light2D.
long rangeZMin() nothrow @property @nogc;
void rangeZMin
(
long v
) nothrow @property @nogc;