Function Light2D.rangeLayerMin
Minimum layer value of objects that are affected by the Light2D.
long rangeLayerMin() nothrow @property @nogc;
void rangeLayerMin
(
long v
) nothrow @property @nogc;
Minimum layer value of objects that are affected by the Light2D.
long rangeLayerMin() nothrow @property @nogc;
void rangeLayerMin
(
long v
) nothrow @property @nogc;