Function Light.shadowReverseCullFace
If true
, reverses the backface culling of the mesh. This can be useful when you have a flat mesh that has a light behind it. If you need to cast a shadow on both sides of the mesh, set the mesh to use double-sided shadows with constant GeometryInstance
.
bool shadowReverseCullFace() nothrow @property @nogc;
void shadowReverseCullFace
(
bool v
) nothrow @property @nogc;