Function Light.shadowReverseCullFace

If true, reverses the backface culling of the mesh. This can be useful when you have a flat mesh that has a light behind it. If you need to cast a shadow on both sides of the mesh, set the mesh to use double-sided shadows with constant GeometryInstance.SHADOW_CASTING_SETTING_DOUBLE_SIDED.

bool shadowReverseCullFace() nothrow @property @nogc;

void shadowReverseCullFace (
  bool v
) nothrow @property @nogc;