Function KinematicBody2D.motionSyncToPhysics
If true
, the body's movement will be synchronized to the physics frame. This is useful when animating movement via AnimationPlayer
, for example on moving platforms. Do not use together with moveAndSlide
or moveAndCollide
functions.
bool motionSyncToPhysics() nothrow @property @nogc;
void motionSyncToPhysics
(
bool v
) nothrow @property @nogc;