Function KinematicBody2D.getSlideCollision

Returns a KinematicCollision2D, which contains information about a collision that occurred during the last moveAndSlide call. Since the body can collide several times in a single call to moveAndSlide, you must specify the index of the collision in the range 0 to (getSlideCount - 1). Example usage:

godot.d.reference.Ref!(godot.kinematiccollision2d.KinematicCollision2D) getSlideCollision (
  const(long) slide_idx
) nothrow @nogc;

for i in get_slide_count(): var collision = get_slide_collision(i) print("Collided with: ", collision.collider.name)