Function KinematicBody.getSlideCollision
Returns a KinematicCollision
, which contains information about a collision that occurred during the last moveAndSlide
call. Since the body can collide several times in a single call to moveAndSlide
, you must specify the index of the collision in the range 0 to (getSlideCount
- 1).
godot .d .reference .Ref!(godot.kinematiccollision.KinematicCollision) getSlideCollision
(
const(long) slide_idx
) nothrow @nogc;