Function KinematicBody.getSlideCollision

Returns a KinematicCollision, which contains information about a collision that occurred during the last moveAndSlide call. Since the body can collide several times in a single call to moveAndSlide, you must specify the index of the collision in the range 0 to (getSlideCount - 1).

godot.d.reference.Ref!(godot.kinematiccollision.KinematicCollision) getSlideCollision (
  const(long) slide_idx
) nothrow @nogc;