Struct InputEventAction
Input event type for actions.
struct InputEventAction
;
Contains a generic action which can be targeted from several types of inputs. Actions can be created from the Input Map tab in the Project > Project Settings menu. See Node.
Properties
| Name | Type | Description |
|---|---|---|
action[get, set]
|
String | The action's name. Actions are accessed via this String.
|
pressed[get, set]
|
bool | If true, the action's state is pressed. If false, the action's state is released.
|
strength[get, set]
|
double | The action's strength between 0 and 1. This value is considered as equal to 0 if pressed is false. The event strength allows faking analog joypad motion events, by precising how strongly is the joypad axis bent or pressed.
|
Methods
| Name | Description |
|---|---|
getAction
|
|
getStrength
|
|
setAction
|
|
setPressed
|
|
setStrength
|