Function GridMap.makeBakedMeshes
void makeBakedMeshes
(
const(bool) gen_lightmap_uv = false,
const(double) lightmap_uv_texel_size = 0.1
) nothrow @nogc;
void makeBakedMeshes
(
const(bool) gen_lightmap_uv = false,
const(double) lightmap_uv_texel_size = 0.1
) nothrow @nogc;