Function Environment.glowBicubicUpscale

Smooths out the blockiness created by sampling higher levels, at the cost of performance. Note: When using the GLES2 renderer, this is only available if the GPU supports the GL_EXT_gpu_shader4 extension.

bool glowBicubicUpscale() nothrow @property @nogc;

void glowBicubicUpscale (
  bool v
) nothrow @property @nogc;