Function Environment.glowBicubicUpscale
Smooths out the blockiness created by sampling higher levels, at the cost of performance.
Note: When using the GLES2 renderer, this is only available if the GPU supports the GL_EXT_gpu_shader4
extension.
bool glowBicubicUpscale() nothrow @property @nogc;
void glowBicubicUpscale
(
bool v
) nothrow @property @nogc;