Function Environment.fogHeightEnabled
If true
, the height fog effect is enabled. When enabled, fog will appear in a defined height range, regardless of the distance from the camera. This can be used to simulate "deep water" effects with a lower performance cost compared to a dedicated shader.
bool fogHeightEnabled() nothrow @property @nogc;
void fogHeightEnabled
(
bool v
) nothrow @property @nogc;