Enum Environment.BGMode
enum BGMode
: int { ... }
Enum members
Name | Description |
bgCameraFeed
|
Displays a camera feed in the background.
|
bgCanvas
|
Displays a CanvasLayer in the background.
|
bgClearColor
|
Clears the background using the clear color defined in ProjectSettings.rendering/environment/defaultClearColor .
|
bgColor
|
Clears the background using a custom clear color.
|
bgColorSky
|
Clears the background using a custom clear color and allows defining a sky for shading and reflection. This mode is slightly faster than constant BG_SKY and should be preferred in scenes where reflections can be visible, but the sky itself never is (e.g. top-down camera).
|
bgKeep
|
Keeps on screen every pixel drawn in the background. This is the fastest background mode, but it can only be safely used in fully-interior scenes (no visible sky or sky reflections). If enabled in a scene where the background is visible, "ghost trail" artifacts will be visible when moving the camera.
|
bgMax
|
Represents the size of the bgmode enum.
|
bgSky
|
Displays a user-defined sky in the background.
|