Function EngineSingleton.timeScale

Controls how fast or slow the in-game clock ticks versus the real life one. It defaults to 1.0. A value of 2.0 means the game moves twice as fast as real life, whilst a value of 0.5 means the game moves at half the regular speed.

double timeScale() nothrow @property @nogc;

void timeScale (
  double v
) nothrow @property @nogc;