Function EngineSingleton.timeScale
Controls how fast or slow the in-game clock ticks versus the real life one. It defaults to 1.0. A value of 2.0 means the game moves twice as fast as real life, whilst a value of 0.5 means the game moves at half the regular speed.
double timeScale() nothrow @property @nogc;
void timeScale
(
double v
) nothrow @property @nogc;