Function EngineSingleton.physicsJitterFix

Controls how much physic ticks are synchronized with real time. For 0 or less, the ticks are synchronized. Such values are recommended for network games, where clock synchronization matters. Higher values cause higher deviation of in-game clock and real clock, but allows to smooth out framerate jitters. The default value of 0.5 should be fine for most; values above 2 could cause the game to react to dropped frames with a noticeable delay and are not recommended.

double physicsJitterFix() nothrow @property @nogc;

void physicsJitterFix (
  double v
) nothrow @property @nogc;