Function EditorSpatialGizmoPlugin.getMaterial
Gets material from the internal list of materials. If an EditorSpatialGizmo
is provided, it will try to get the corresponding variant (selected and/or editable).
godot .d .reference .Ref!(godot.spatialmaterial.SpatialMaterial) getMaterial
(
const(String) name,
EditorSpatialGizmo gizmo
) nothrow @nogc;