Function EditorSpatialGizmoPlugin.createGizmo

Override this method to return a custom EditorSpatialGizmo for the spatial nodes of your choice, return null for the rest of nodes. See also hasGizmo.

godot.d.reference.Ref!(godot.editorspatialgizmo.EditorSpatialGizmo) createGizmo (
  Spatial spatial
) nothrow @nogc;