Struct EditorSelection
Manages the SceneTree selection in the editor.
struct EditorSelection
;
This object manages the SceneTree selection in the editor.
Methods
Name | Description |
---|---|
_emitChange
|
|
_nodeRemoved
|
|
addNode
|
Adds a node to the selection. |
clear
|
Clear the selection. |
getSelectedNodes
|
Gets the list of selected nodes. |
getTransformableSelectedNodes
|
Gets the list of selected nodes, optimized for transform operations (i.e. moving them, rotating, etc). This list avoids situations where a node is selected and also child/grandchild. |
removeNode
|
Removes a node from the selection. |