Struct EditorScenePostImport
Post-processes scenes after import.
struct EditorScenePostImport
;
Imported scenes can be automatically modified right after import by setting their Custom Script Import property to a tool
script that inherits from this class.
The postImport
callback receives the imported scene's root node and returns the modified version of the scene. Usage example:
tool # Needed so it runs in editor extends EditorScenePostImport
# This sample changes all node names
# Called right after the scene is imported and gets the root node
func post_import(scene):
# Change all node names to "modified_oldnodename
"
iterate(scene)
return scene # Remember to return the imported scene
func iterate(node): if node != null: node.name = "modified_" + node.name for child in node.get_children(): iterate(child)
Methods
Name | Description |
---|---|
getSourceFile
|
Returns the source file path which got imported (e.g. res://scene.dae ).
|
getSourceFolder
|
Returns the resource folder the imported scene file is located in. |
postImport
|
Called after the scene was imported. This method must return the modified version of the scene. |