Function EditorResourcePreview.queueResourcePreview
Queue a resource file for preview (using a path). Once the preview is ready, your receiver.receiver_func will be called either containing the preview texture or an empty texture (if no preview was possible). Callback must have the format: (path,texture,userdata). Userdata can be anything.
void queueResourcePreview(VariantArg3)
(
in String path,
GodotObject receiver,
in String receiver_func,
in VariantArg3 userdata
);