Function EditorInspectorPlugin.parseProperty
Called to allow adding property specific editors to the inspector. Usually these inherit EditorProperty. Returning true removes the built-in editor for this property, otherwise allows to insert a custom editor before the built-in one.
bool parseProperty
(
GodotObject object,
const(long) type,
const(String) path,
const(long) hint,
const(String) hint_text,
const(long) usage
) nothrow @nogc;