Function EditorInspectorPlugin.parseProperty

Called to allow adding property specific editors to the inspector. Usually these inherit EditorProperty. Returning true removes the built-in editor for this property, otherwise allows to insert a custom editor before the built-in one.

bool parseProperty (
  GodotObject object,
  const(long) type,
  const(String) path,
  const(long) hint,
  const(String) hint_text,
  const(long) usage
) nothrow @nogc;