Struct EditorFileSystem
Resource filesystem, as the editor sees it.
struct EditorFileSystem
;
This object holds information of all resources in the filesystem, their types, etc.
Methods
Name | Description |
---|---|
getFilesystem
|
Gets the root directory object. |
getFilesystemPath
|
Returns a view into the filesystem at path .
|
getFileType
|
Gets the type of the file, given the full path. |
getScanningProgress
|
Returns the scan progress for 0 to 1 if the FS is being scanned. |
isScanning
|
Returns true of the filesystem is being scanned.
|
scan
|
Scan the filesystem for changes. |
scanSources
|
Check if the source of any imported resource changed. |
updateFile
|
Update a file information. Call this if an external program (not Godot) modified the file. |
updateScriptClasses
|