Struct EditorFileSystem

Resource filesystem, as the editor sees it.

struct EditorFileSystem ;

This object holds information of all resources in the filesystem, their types, etc.

Methods

NameDescription
getFilesystem Gets the root directory object.
getFilesystemPath Returns a view into the filesystem at path.
getFileType Gets the type of the file, given the full path.
getScanningProgress Returns the scan progress for 0 to 1 if the FS is being scanned.
isScanning Returns true of the filesystem is being scanned.
scan Scan the filesystem for changes.
scanSources Check if the source of any imported resource changed.
updateFile Update a file information. Call this if an external program (not Godot) modified the file.
updateScriptClasses