Enum DirectionalLight.ShadowMode

enum ShadowMode : int { ... }

Enum members

NameDescription
shadowOrthogonal Renders the entire scene's shadow map from an orthogonal point of view. May result in blockier shadows on close objects.
shadowParallel2Splits Splits the view frustum in 2 areas, each with its own shadow map.
shadowParallel4Splits Splits the view frustum in 4 areas, each with its own shadow map.