Function CPUParticles2D.emissionPoints

Sets the initial positions to spawn particles when using constant EMISSION_SHAPE_POINTS or constant EMISSION_SHAPE_DIRECTED_POINTS.

PoolArray!(godot.core.vector2.Vector2) emissionPoints() nothrow @property @nogc;

void emissionPoints (
  PoolArray!(godot.core.vector2.Vector2) v
) nothrow @property @nogc;