Function Dictionary.make
Create a Dictionary and add the key-value pairs args to it.
Dictionary make(Args...)
(
Args args
)
if (Args .length % 2 == 0 && allSatisfy!(Variant .compatibleToGodot, Args));
Example
Dictionary emptyDictionary = Dictionary .make();
Dictionary status = Dictionary .make(gs!"health", 100, gs!"shields", 75);