Function ColorPicker.rawMode
If true
, allows the color R, G, B component values to go beyond 1.0, which can be used for certain special operations that require it (like tinting without darkening or rendering sprites in HDR).
Note: Cannot be enabled if HSV mode is on.
bool rawMode() nothrow @property @nogc;
void rawMode
(
bool v
) nothrow @property @nogc;