Function ColorPicker.rawMode

If true, allows the color R, G, B component values to go beyond 1.0, which can be used for certain special operations that require it (like tinting without darkening or rendering sprites in HDR). Note: Cannot be enabled if HSV mode is on.

bool rawMode() nothrow @property @nogc;

void rawMode (
  bool v
) nothrow @property @nogc;