Struct CollisionShape2D

Node that represents collision shape data in 2D space.

struct CollisionShape2D ;

Editor facility for creating and editing collision shapes in 2D space. You can use this node to represent all sorts of collision shapes, for example, add this to an Area2D to give it a detection shape, or add it to a PhysicsBody2D to create a solid object. IMPORTANT: this is an Editor-only helper to create shapes, use CollisionObject2D.shapeOwnerGetShape to get the actual shape.

Properties

NameTypeDescription
disabled[get, set] boolA disabled collision shape has no effect in the world.
oneWayCollision[get, set] boolSets whether this collision shape should only detect collision on one side (top or bottom).
oneWayCollisionMargin[get, set] doubleThe margin used for one-way collision (in pixels).
shape[get, set] Shape2DThe actual shape owned by this collision shape.

Methods

NameDescription
_shapeChanged
getOneWayCollisionMargin
getShape
isDisabled
isOneWayCollisionEnabled
setDisabled
setOneWayCollision
setOneWayCollisionMargin
setShape