Struct CollisionShape
Node that represents collision shape data in 3D space.
struct CollisionShape
;
Editor facility for creating and editing collision shapes in 3D space. You can use this node to represent all sorts of collision shapes, for example, add this to an Area
to give it a detection shape, or add it to a PhysicsBody
to create a solid object. IMPORTANT: this is an Editor-only helper to create shapes, use CollisionObject
to get the actual shape.
Properties
Name | Type | Description |
---|---|---|
disabled [get, set]
|
bool | A disabled collision shape has no effect in the world. |
shape [get, set]
|
Shape | The actual shape owned by this collision shape. |
Methods
Name | Description |
---|---|
_shapeChanged
|
|
_updateDebugShape
|
|
getShape
|
|
isDisabled
|
|
makeConvexFromBrothers
|
Sets the collision shape's shape to the addition of all its convexed MeshInstance siblings geometry.
|
resourceChanged
|
If this method exists within a script it will be called whenever the shape resource has been modified. |
setDisabled
|
|
setShape
|