Function ClippedCamera.clipToBodies
If true
, the camera stops on contact with PhysicsBody
s.
bool clipToBodies() nothrow @property @nogc;
void clipToBodies
(
bool v
) nothrow @property @nogc;
If true
, the camera stops on contact with PhysicsBody
s.
bool clipToBodies() nothrow @property @nogc;
void clipToBodies
(
bool v
) nothrow @property @nogc;