Function ClippedCamera.clipToBodies
If true, the camera stops on contact with PhysicsBodys.
bool clipToBodies() nothrow @property @nogc;
void clipToBodies
(
bool v
) nothrow @property @nogc;
If true, the camera stops on contact with PhysicsBodys.
bool clipToBodies() nothrow @property @nogc;
void clipToBodies
(
bool v
) nothrow @property @nogc;