Function CharFXTransform.elapsedTime
The time elapsed since the RichTextLabel
was added to the scene tree (in seconds). Time stops when the project is paused, unless the RichTextLabel
's Node
is set to constant Node
.
Note: Time still passes while the RichTextLabel
is hidden.
double elapsedTime() nothrow @property @nogc;
void elapsedTime
(
double v
) nothrow @property @nogc;