Function CharFXTransform.elapsedTime

The time elapsed since the RichTextLabel was added to the scene tree (in seconds). Time stops when the project is paused, unless the RichTextLabel's Node.pauseMode is set to constant Node.PAUSE_MODE_PROCESS. Note: Time still passes while the RichTextLabel is hidden.

double elapsedTime() nothrow @property @nogc;

void elapsedTime (
  double v
) nothrow @property @nogc;