Function CanvasItem.getWorld2d
Returns the World2D
where this item is in.
godot .d .reference .Ref!(godot.world2d.World2D) getWorld2d() nothrow @nogc const;
Returns the World2D
where this item is in.
godot .d .reference .Ref!(godot.world2d.World2D) getWorld2d() nothrow @nogc const;