Function CanvasItem.drawTexture
Draws a texture at a given position.
void drawTexture
(
Texture texture,
const(Vector2) position,
const(Color) modulate = Color(0.00000F, 0.00000F, 0.00000F, 1.00000F, ).this(1.00000F, 1.00000F, 1.00000F, 1.00000F),
Texture normal_map = Texture(godot_object(null), )
) nothrow @nogc;