Function CanvasItem.drawTexture

Draws a texture at a given position.

void drawTexture (
  Texture texture,
  const(Vector2) position,
  const(Color) modulate = Color(0.00000F, 0.00000F, 0.00000F, 1.00000F, ).this(1.00000F, 1.00000F, 1.00000F, 1.00000F),
  Texture normal_map = Texture(godot_object(null), )
) nothrow @nogc;