Function CanvasItem.drawPrimitive
Draws a custom primitive. 1 point for a point, 2 points for a line, 3 points for a triangle and 4 points for a quad.
void drawPrimitive
(
const(PoolArray!(godot.core.vector2.Vector2)) points,
const(PoolArray!(godot.core.color.Color)) colors,
const(PoolArray!(godot.core.vector2.Vector2)) uvs,
Texture texture = Texture(godot_object(null), ),
const(double) width = 1.00000,
Texture normal_map = Texture(godot_object(null), )
) nothrow @nogc;