Function CanvasItem.drawMesh
Draws a Mesh
in 2D, using the provided texture. See MeshInstance2D
for related documentation.
void drawMesh
(
Mesh mesh,
Texture texture,
Texture normal_map = Texture(godot_object(null), ),
const(Transform2D) transform = Transform2D([Vector2(1.00000F, , 0.00000F, , ), Vector2(0.00000F, , 1.00000F, , ), Vector2(0.00000F, , 0.00000F, , )], , , ),
const(Color) modulate = Color(0.00000F, 0.00000F, 0.00000F, 1.00000F, ) .this(1.00000F, 1.00000F, 1.00000F, 1.00000F)
) nothrow @nogc;