Struct CameraServerSingleton

Server keeping track of different cameras accessible in Godot.

struct CameraServerSingleton ;

The CameraServer keeps track of different cameras accessible in Godot. These are external cameras such as webcams or the cameras on your phone. It is notably used to provide AR modules with a video feed from the camera.

Methods

NameDescription
addFeed Adds a camera feed to the camera server.
feeds Returns an array of CameraFeeds.
getFeed Returns the CameraFeed with this id.
getFeedCount Returns the number of CameraFeeds registered.
removeFeed Removes a CameraFeed.

Enums

NameDescription
Constants
FeedImage