Struct CameraServerSingleton
Server keeping track of different cameras accessible in Godot.
struct CameraServerSingleton
;
The CameraServer keeps track of different cameras accessible in Godot. These are external cameras such as webcams or the cameras on your phone.
It is notably used to provide AR modules with a video feed from the camera.
Methods
| Name | Description |
|---|---|
addFeed
|
Adds a camera feed to the camera server. |
feeds
|
Returns an array of CameraFeeds.
|
getFeed
|
Returns the CameraFeed with this id.
|
getFeedCount
|
Returns the number of CameraFeeds registered.
|
removeFeed
|
Removes a CameraFeed.
|
Enums
| Name | Description |
|---|---|
Constants
|
|
FeedImage
|