Struct CameraServerSingleton
Server keeping track of different cameras accessible in Godot.
struct CameraServerSingleton
;
The CameraServer
keeps track of different cameras accessible in Godot. These are external cameras such as webcams or the cameras on your phone.
It is notably used to provide AR modules with a video feed from the camera.
Methods
Name | Description |
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addFeed
|
Adds a camera feed to the camera server. |
feeds
|
Returns an array of CameraFeed s.
|
getFeed
|
Returns the CameraFeed with this id.
|
getFeedCount
|
Returns the number of CameraFeed s registered.
|
removeFeed
|
Removes a CameraFeed .
|
Enums
Name | Description |
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Constants
|
|
FeedImage
|